Repository Overview
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Repo: ozh/cookieclicker
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Tech stack: Pure JavaScript (vanilla), HTML, CSS
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Setup: No npm, no bundlers just open
index.html
in a browser
This version is a static rebuild of an older version of Cookie Clicker. Despite being legacy code, it retains the full structure of an incremental game engine built entirely on client-side logic.
The Architecture Behind the Cookies
The main logic is driven by a central game loop, which updates cookies, upgrades, and visual states every few milliseconds using setInterval
.
🧠 Key Files:
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main.js
: Core loop and event handlers (clicks, upgrades, generation) -
upgrade.js
: Upgrade cost scaling and unlock logic -
dungeons.js
,minigame*.js
: Modular expansion for side activities -
save.js
: Encodes/decodes game state to/fromlocalStorage
This kind of modular split allows for future features (like mini-games) to be built without touching core logic.
Reverse Engineering the Game Loop
At its core, Cookie Clicker operates using a tight interval loop, something like:
setInterval(function() {
Game.cookies += Game.cookiesPerSecond / 10;
Game.Draw();
Game.CheckUpgrades();
}, 100);
This loop handles:
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Passive generation (cookies per second)
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UI refreshes
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Unlock checks
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Auto-saving
One smart detail: resource scaling is logarithmic. Every upgrade multiplies output or unlocks new systems, keeping engagement tight while ensuring long-term scaling remains manageable.
Persistence & Save System
The game state is stored in the browser using localStorage
, encoded as a base64 string. The system supports:
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Manual export/import
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Auto-save every X minutes
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Backup/restore features
This is extremely useful for any developer building offline-first or progressive web apps.
What Surprised Me Technically
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No Frameworks, No Problem
All logic is written in plain JavaScript, yet it maintains real-time interactivity and structured logic cleanly. It proves how far native browser APIs can go when structured correctly. -
Decoupled Systems
The UI, logic, and save system are well separated. Upgrades, minigames, and core loops don’t interfere with each other directly. That modularity is something most JS developers overlook without frameworks. -
Scalability of State Management
The code efficiently tracks hundreds of variables (counters, timers, upgrades, achievements) without performance degradation. That’s due to lightweight DOM interactions and optimized memory handling.
Lessons for Developers
Even if you’re not building a game, reverse engineering Cookie Clicker offers valuable insights:
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How to architect browser-based apps with layered complexity
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Writing scalable front-end logic without relying on React/Vue
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Event-driven programming in a stateful app
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Persistent UI/UX across sessions using
localStorage
alone -
Progression systems how to design engaging loops for any user-facing tool
Ideas for Extensions & Mods
Developers can fork and experiment with:
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Custom themes or upgrade systems
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External stat exporters (e.g., save analytics, Discord bot integration)
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A local scoreboard backend using SQLite or Firebase
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Adding TypeScript typing or converting to a framework
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Refactoring for PWA (Progressive Web App) capability